Thursday, June 3, 2010

Day 3 - Victor Phua


Korean National University of Arts


The Korean University of Arts is rather well-equipped from what I observed. Students are able to have access to such facilities and make use of them for their animations and works. Because of the professionalism of the University, students are required to have at least a few years of animation work experience or animation history.






Professors typically guide the students on how to structure their projects; whereby the rest are done by the students themselves.



Within this university; there are several schools, namely; music, dance, drama, film, TV & multimedia, visual arts, and traditional arts. (As seen from the opening animation of the KNUA)

Their film, "Worst Friends" is pretty impressive in terms of storyboard and planning. There are a few kinks to it, but its nothing much.


Visit to Taewool Entertainment





I can say that I am quite impressed by the Taewool Entertainment's works of game rendering, as really good. Their T3 sandbox program is indeed an excellent program to render and create/colour various processes in the different areas of animations.





I now know exactly how much is done and hard work is involved in respects to creating a good animation game.

There is indeed quite a lot of things and work done behind the scenes in all types of game animations ! I cant even begin to express properly on what are the things I have learnt today; as a brief summary, I learnt what is done prior to the game (planning), storyboarding, editing, rendering, forming, drawing, final result, and the total animation of everything (which is to say the processes involved in constructing a good game animation).

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